Course: Videogame design

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Course title Videogame design
Course code KI/VGD
Organizational form of instruction Seminary
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Beránek Pavel, Ing. Mgr.
Course content
1. Introduction to the history of video games 2. Analysis of the video game canon and MDA methodology 3. Technical foundations of video game development 4. Process and methodologies of video game development 5. Architecture and formal aspects of game systems 6. Narrative and dramatic aspects in game design 7. Creative processes: Conceptualization, prototyping, and gameplay 8. Playtesting and game optimization 9. Presentation and distribution of video games in the industry 10. Aesthetics and philosophy of video games as art forms 11. Psychology and sociology of gamers 12. Serious games and principles of gamification

Learning activities and teaching methods
unspecified
Learning outcomes
The aim of the course is to teach students the video game design methodology, which is called playcentric game design. Following this methodology, students design and implement simple video game demos.

Prerequisites
unspecified

Assessment methods and criteria
unspecified
For successful course completion, participants must submit at least one of the following: 1. A playable demo of a developed video game showcasing core gameplay mechanics and design. 2. A thoroughly developed video game concept including design documentation detailing the game world, characters, and mechanics. 3. An advanced research project in the field of game studies focusing on a specific topic with comprehensive analysis and discussion. Projects can be undertaken individually or as a team, with team projects to be reported to the instructor in advance for approval.
Recommended literature
  • FULLERTON, Tracy. Workshop herního designu: průvodce tvorbou inovativních her. Přeložil Daniel DOLENSKÝ. V Praze: Nakladatelství Akademie múzických umění, 2021.. ISBN 978-80-7331-568-9.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester
Faculty: Faculty of Science Study plan (Version): Information Sciences (double subject) (A14) Category: Informatics courses - Recommended year of study:-, Recommended semester: -
Faculty: Faculty of Science Study plan (Version): - (A14) Category: Informatics courses - Recommended year of study:-, Recommended semester: -
Faculty: Faculty of Science Study plan (Version): Information Sciences (double subject) (A14) Category: Informatics courses - Recommended year of study:-, Recommended semester: -
Faculty: Faculty of Science Study plan (Version): Information Systems (A14) Category: Informatics courses - Recommended year of study:-, Recommended semester: -