Optional course taking into account, further developing and deepening the knowledge and skills acquired in the subjects Field Technologies I ? VI and Field Software I ? VI with a focus on the implementation and technological solution of students' final theses. It is mainly a solution of projects that require special technologies, or the design of completely new procedures that will ensure the function of specific installation units. The guarantor of the course thus becomes a kind of technical supervisor extending the technological framework of the project solution, which, together with the supervisor of the bachelor's thesis, moves him to a professional conceptual and implementation level. Overlaps towards VR or videomapping are possible. Teaching is based on a highly individualized approach respecting the creative orientation of the course participant, his studio background and the nature of the bachelor's project.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
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Borgdorff, H.; Peters, P.; Pinch, T. Dialogues between Artistic Research and Science and Technology Studies. Routledge, 2019.
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FLORIDI, Luciano. Čtvrtá revoluce. Jak infosféra mění tvář lidské reality.. Karolinum, 2019.
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FRANK, Laura. Screens Producing & Media Operations. Focal Press, 2019.
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Kholeif, Omar. You Are Here: Art After the Internet.. Cornerhouse Publications Ltd., 2014. ISBN 978-0-9569571-7-7.
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MANOVICH, Lev. Jazyk nových médií. Karolinum, Praha, 2018. ISBN 978-80-246-2961-2.
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MEIXNEROVÁ, Marie. . # mm net art / Internetové umění ve virtuálním a fyzickém prostoru prezentace. Pastiche Filmz, 2014.
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Nijholt, A. (ed.). Brain Art. Brain-Computer Interfaces for Artistic Expression. Springer, 2019.
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RUSH, M. New Media in Art. Londýn, Thames & Hudson, 2005.
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WEIBEL, Peter. Sound art: Sound as a Medium of Art. MIT Press, 2019.
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Wiggins, E. Bradley. The Discursive Power of Memes in Digital Culture. Ideology, Semiotics and Intertextuality. Routledge, 2019.
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