Course: Advanced software II

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Course title Advanced software II
Course code KEO/FU078
Organizational form of instruction Lesson
Level of course Bachelor
Year of study 3
Frequency of the course Each academic year
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Mrkus Pavel, doc. Mgr.A.
  • Tarakji Karim, MgA.
Course content
1. Summary of the issues of software solutions for generative content. 2. Workshop I with an invited artist/expert from practice (in cooperation with the House of Arts in Ústí nad Labem ). 3.-6. Creation of dynamic image data in the environment of current presentation platforms in real time. 7. Workshop II with an invited artist/expert from practice (in cooperation with the House of Arts in Ústí nad Labem ). 8.-9. Relation between generative and dynamic image and space, mapping image on objects. 10.-11. Developing a large-format projection for a specific physical or virtual space (in cooperation with the House of Arts in Ústí nad Labem).

Learning activities and teaching methods
unspecified, unspecified, unspecified, unspecified
Learning outcomes
Advanced course taking up the knowledge of A/V and 3D processing software that expands and deepens knowledge of generative image processing (Resolume Arena; Blender3D; Unreal Engine; Notch; Touchdesigner; Isadora; Adobe CC; Max MSP; Arduino IDE; Avid Pro Tools; Ableton Live). The course is related to the subject of disciplinary technologies "Integration of systems" being conducted in the same semester. The course responds dynamically to current practices and developments in the field. Teaching is strongly individualized, reflecting specific needs of students and/or characteristics of their creative projects. The course will include both individual and group tutoring, presentations of important projects, and workshops with invited experts from practice.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfilling partial tasks and assignments throughout the semester 2. Active participation in the Studio tutoring
Recommended literature
  • Ableton Live. -.
  • Adobe CC. Max MSP.
  • Arduino IDE. Avid Pro Tools.
  • https://cdn2.unrealengine.com/Unreal+Engine%2Fvpguide%2FVP-Field-Guide-V1.2.02-5d28ccec9909ff626e42c619bcbe8ed2bf83138d.pdf. https://cdn2.unrealengine.com/Unreal+Engine%2Fvpguide%2FVP-Field-Guide-V1.2.02-5d28ccec9909ff626e42c619bcbe8ed2bf83138d.pdf.
  • Resolume Arena. Blender3D.
  • Touchdesigner. Isadora.
  • Unreal Engine. Notch.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester