Lecturer(s)
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Mrkus Pavel, doc. Mgr.A.
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Tarakji Karim, MgA.
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Course content
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1. Recapitulation of knowledge from the previous semester. 2. Introduction to interactive formats. 3.- 4. Modeling in the game engine environment. 5-6 Creation of interactive elements and physics. 7. Partial practical demonstrations and tasks; presentation of artworks generated by means of interactive applications. 8. Animation and movement in an interactive virtual environment. Assignment of an independent semestral project. 9-10 Realization of an independent project. 11. Presentation of an individual interactive project.
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Learning activities and teaching methods
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unspecified, unspecified, unspecified, unspecified
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Learning outcomes
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Disciplinary software VI / 3D software II - Interactive environment The follow-up course deepens the basics of creation of interactive and generative contents in the game engine environment in combination with 3D software. It provides basic orientation in the matters of constructing virtual and interactive simulations, using elementary building modules of the game language. It creates a platform for interaction between virtual and physical environments and user interfaces. It deals mainly with game applications being subsequently used in creating artistic and performative content. The course responds dynamically to current practices and developments in the field.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
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Prerequisites
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Successful completion of the previous study
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Assessment methods and criteria
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unspecified
1. Fulfilling partial tasks and assignments throughout the semester 2. Active participation in the Studio tutoring
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Recommended literature
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Blender Fundamentals: https://cloud.blender.org/p/blender-fundamentals/. Blender Fundamentals: https://cloud.blender.org/p/blender-fundamentals/.
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Blender User Manual: https://docs.blender.org/manual/en/latest/. Blender User Manual: https://docs.blender.org/manual/en/latest/.
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GREGORY, Jason. Game Engine Architecture. Taylor & Francis, 2018.
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McCAFFREY, Mitch. Unreal Engine VR Cookbook. Developing Virtual Reality with UE4. Addison Wesley, 2017.
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ROMERO, Marcos. Blueprints Visual Scripting for Unreal Engine. The faster way to build games using UE4 Blueprints. Packt Publishing, 2019.
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STEINMETZ, Frederik; HOFFMANN, Gottfried. Cycles Encyclopedia. Blender Foundation, 2016.
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