Disciplinary software V / 3D software - Modeling and animation Basic techniques of creation in the environment of 3D modeling software (Blender 3D Reality Capture Meshroom). The course introduces current practices in the field of object modeling and architecture, simulation of physical processes, material creation, texturing, rendering, or data creation for various export platforms from 3D print, virtual reality, and interactive applications to animation or performative content.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
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BOHNACKER, Hartmut. Generative Design Visualize, Program, a Create with Processing. Princeton Architectural Press, 2012.
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DUCKETT, Jon, et al. JavaScript & JQuery: Interactive Front-End Web Development. Wiley, 2015. ISBN 978-l-118-53164-8.
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DUCKETT, Jon. HTML & CSS. John Wiley & Sons, 2014. ISBN 978-1118871645.
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Kholeif, Omar. You Are Here: Art After the Internet.. Cornerhouse Publications Ltd., 2014. ISBN 978-0-9569571-7-7.
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Lieser, Wolf. Digital Art. Königswinter: H. F. ULLMANN, 2009. ISBN 978-3-8331-5337-2.
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Malý, M. Hradla, volty, jednočipy - Úvod do bastlení. Praha, CZ.NIC, z.s.p.o., 2017. CZ.NIC, 2018. ISBN 978-1593276126.
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MANOVICH, Lev. Jazyk nových médií. Karolinum, Praha, 2018. ISBN 978-80-246-2961-2.
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MEIXNEROVÁ, Marie. . # mm net art / Internetové umění ve virtuálním a fyzickém prostoru prezentace. Pastiche Filmz, 2014.
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PEHLIVANIAN; Ara, NGUYEN, Don. JavaScript Okamžitě. Computer Press, 2014. ISBN 978-80-251-4163-2.
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RUNBERG, Derek. The SparkFun Guide to Processing. No Starch Press, 2015. ISBN 978-1616890773.
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ŠOBÁŇOVÁ, Petra. Net Art. Olomouc: Univerzita Palackého v Olomouci, 2015.
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VODA, Zbyšek. Průvodce světem Arduina. Bučovice, Martin Stříž, 2017. Vydání druhé. Bučovice: Martin Stříž, 2017. ISBN 978-80-87106-93-8.
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