Course: Disciplinary software IV

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Course title Disciplinary software IV
Course code KEO/FU070
Organizational form of instruction Lecture + Lesson
Level of course Bachelor
Year of study 2
Frequency of the course Each academic year
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Svejkovský Zdeněk, MgA. Ph.D.
Course content
1. Recapitulation of knowledge from the previous semester. 2-4 Overview of basic programming procedures and interactive applications. 5.-7. Partial practical demonstrations and tasks; presentation of artworks generated by means of interactive applications. 8. Assignment of an independent semestral project. 9-10 Realization of an independent project. 11. Presentation of an individual project.

Learning activities and teaching methods
unspecified, unspecified, unspecified, unspecified
Learning outcomes
Disciplinary software IV / Programing The course introduces the basics of work using programming languages, which are a pillar of simple interactive applications. It uses the possibilities of object-oriented programming language and current coding platforms for dynamic data processing and visualization or interconnection of digital and physical interfaces (Javascript, Processing, Arduino IDE, etc.). It deals mainly with applications used in creating artistic and performative content. The course responds dynamically to current practices and developments in the field.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfilling partial tasks and assignments throughout the semester 2. Active participation in the Studio tutoring
Recommended literature
  • BOHNACKER, Hartmut. Generative Design Visualize, Program, a Create with Processing. Princeton Architectural Press, 2012.
  • DUCKETT, Jon, et al. JavaScript & JQuery: Interactive Front-End Web Development. Wiley, 2015. ISBN 978-l-118-53164-8.
  • DUCKETT, Jon. HTML & CSS. John Wiley & Sons, 2014. ISBN 978-1118871645.
  • Kholeif, Omar. You Are Here: Art After the Internet.. Cornerhouse Publications Ltd., 2014. ISBN 978-0-9569571-7-7.
  • Lieser, Wolf. Digital Art. Königswinter: H. F. ULLMANN, 2009. ISBN 978-3-8331-5337-2.
  • Malý, M. Hradla, volty, jednočipy - Úvod do bastlení. Praha, CZ.NIC, z.s.p.o., 2017. CZ.NIC, 2018. ISBN 978-1593276126.
  • MANOVICH, Lev. Jazyk nových médií. Karolinum, Praha, 2018. ISBN 978-80-246-2961-2.
  • MEIXNEROVÁ, Marie. . # mm net art / Internetové umění ve virtuálním a fyzickém prostoru prezentace. Pastiche Filmz, 2014.
  • PEHLIVANIAN; Ara, NGUYEN, Don. JavaScript Okamžitě. Computer Press, 2014. ISBN 978-80-251-4163-2.
  • RUNBERG, Derek. The SparkFun Guide to Processing. No Starch Press, 2015. ISBN 978-1616890773.
  • ŠOBÁŇOVÁ, Petra. Net Art. Olomouc: Univerzita Palackého v Olomouci, 2015.
  • VODA, Zbyšek. Průvodce světem Arduina. Bučovice, Martin Stříž, 2017. Vydání druhé. Bučovice: Martin Stříž, 2017. ISBN 978-80-87106-93-8.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester