Course: Studio and Workshops I

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Course title Studio and Workshops I
Course code KEO/144
Organizational form of instruction Lecture + Lesson
Level of course Master
Year of study 2
Frequency of the course Each academic year
Semester Summer
Number of ECTS credits 8
Language of instruction Czech
Status of course Compulsory
Form of instruction unspecified
Work placements unspecified
Recommended optional programme components None
Lecturer(s)
  • Brůha Kryštof, MgA.
  • Pozlerová Kristýna, MgA.
Course content
These informations are in the annotation of the course.

Learning activities and teaching methods
unspecified, unspecified, unspecified, unspecified
Learning outcomes
The Studio works with the video as an artistic means, in processing of which, mainly digital technologies are used. The study in the Studio includes work with the basic image composition and sound, as well as video projections in spatial context, or in audiovisual performances. The artistic character of the studies enables the pedagogues to approach their students individually. Students use specialized stations equipped with hardware and software tools for video processing, computer animation, and sound creation. During the studies, they gradually get oriented in editing environments from the simplest steps up to complicated applications. A graduate from the Studios an artist technically prepared to create audiovisual works by digital methods of video processing in a wide range of means on a professional level. He/she is able to reflect events on the current art scene, and actively participate in it; at the same time, they are able to react to assignments of various kinds of productions.
The student is able to prepare an artistic project, and to choose and defend their topic independently. They can define basic assumptions and conditions of preparing and implementing an artistic project substantiated by critical thinking. The student is able to document and defend their attitudes in the context of expert and theoretical knowledge, and within the discourse of the contemporary art. They are capable of independent practical activities to utilize their skills in work with digital tools to create video, sound, and interactive applications. In the process of creation, the student can use a creative approach and experiment, based on which they verify and extend possibilities of the selected procedures. They acquire skills in work with technological equipment and know their systemic applications and maintenance.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfilling partial tasks and assignments all over the semester 2. Active participation in the Studio tuitions
Recommended literature
  • BROUGHER, K., MATTIS, O., STRICK, J., WISEMAN, A., ZILCER, J. Visual Music: Synaesthesia in Art and Music Since 1900. London, Thames and Hudson, 2005.
  • COLLINS, K. Game Sound, An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Boston, The MIT Press, 2008.
  • Cseres, J.; Murin, M. Od analógového k digitálnemu..Nové pohľady na nové umenia v audiovizuálnom veku. Bánská Bystrica, Fakulta výtvarných umení AU, 2010.
  • DE OLIVEIRA, N., OXLEY, N., PETRY, M. Installation Art in the New Milennium. Londýn, Thames & Hudson, 2004.
  • Dvořák, T. a kol. Temporalita (nových) médií. NAMU, Praha, 2016.
  • ELIASSON, O. Olafur Eliasson: Your Light House: Working Light, 1991-2004. Ostfildern, Hatje Cantz Publishers, 2004.
  • Flašar, M.; Horáková, J.; Macek, P kol. Umění a nová média. Vědecká redakce MU, Brno, 2011.
  • Flusser, V. Do univerza technických obrazů. OSVU, 2001.
  • GOVAN, M., BELL, T. Dan Flavin: The Complete Lights, 1961-1996. Yale University Press, 2004.
  • GRAU, O. Virtual Art: From Illusion to Immersion. Boston, The MIT Press, 2004.
  • GREENE, R. Internet Art. Londýn, Thames & Hudson, 2004.
  • GUÉRIN, R. Velká kniha MIDI. Brno, Computer Press, 2005.
  • HALL, D., FIFER, S., J. Illumination Video: An Essential Guide to Video Art. New York, Aperture, 2005.
  • HEIDEGGER, M. Bytí a čas. Praha, Oikoymenth, 2008.
  • HERZOGENRATH, W., FRIELING, R. 40 year Videoart.de. Ostfildern, Hatje-Cantz, 2006.
  • HESS, R. Essential Blender. Amsterdam, Blender Foundation, 2008.
  • KUENZLI, E., R. Dada and Surrealist Fim. Boston, The MIT Press, 1996.
  • LEONARDO. Journal of Arts, Sciences and technology, časopis. The MIT Press.
  • Licht, A. Sound Art - Beyond Music, Between Categories. New York, Rizzoli International Publications, 2007.
  • PAUL, Ch. Digital Art. Londýn, Thames & Hudson, 2003.
  • POPPER, F. From Technological to Virtual Art. Boston, The MIT Press, 2007.
  • Rataj, M. Zvukem do hlavy - Sondy do současného audiokultury. NAMU, Praha, 2012.
  • RUSH, M. New Media in Art. Londýn, Thames & Hudson, 2005.
  • RUSH, M. New Media in Late 20th Century. Londýn, Thames & Hudson, 2005.
  • RUSH, M. Video Art. Londýn, Thames & Hudson, 2003.
  • Spinrad, P; Schwark, J. The VJ Book: Inspirations and Practical Advice for Live Visuals Performance. Feral House, Bk & DVD edition, 2005.
  • WARDRIP-FRUIN, N., HARRIGAN, P. First Person, New Media as Story, Performance, and Game. Boston, The MIT Press, 2006.
  • WARTMANN, C. Blender Gamekit 2. Amsterdam, Blender Foundation, 2008.
  • WEIBEL, P., SHAW, J. Future Cinema, The Cinematic Imaginary After Film. Boston, The MIT Press, 2003.
  • WILSON, S. Information Arts. Boston, The MIT Press, 2006.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester