Course: Studio and Workshops I

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Course title Studio and Workshops I
Course code KEO/132
Organizational form of instruction Lecture + Lesson
Level of course Master
Year of study 2
Frequency of the course Each academic year
Semester Summer
Number of ECTS credits 8
Language of instruction Czech
Status of course Compulsory
Form of instruction unspecified
Work placements unspecified
Recommended optional programme components None
Lecturer(s)
  • Kopřiva Pavel, doc. Mgr.A. Ph.D.
Course content
These informations are in the annotation of the course.

Learning activities and teaching methods
unspecified, unspecified, unspecified, unspecified
Learning outcomes
Digital technologies are the centre of gravity of the contemporary visual culture. The Studio works like a laboratory suitable for experimenting with media, which aim is to fill their functions with other contents. We use interactivity as a phenomenon appropriate for formulating relations. The interest of the Studio is extending massively from a line of a single medium (e.g.) photography) to a combination of many media. The main creative means of the Studio are computers, audiovisual technologies, and internet interactive installations. The students can learn about benefits of new technologies in creative, artistic areas. The Studio uses information and communication technologies in a creative way to realize new forms of art. "Art of all senses".
The student can use graphic programs for processing digital image and sound and can utilize these skills when creating their artistic projects. They know contexts of the development in the sphere of new media and contemporary visual art. The student can use the creation process, and today already formally classical procedures, object origination, installation, performance, digital photography, and video. They can practically process video and audio records and create a simple animation. The student is able to use the practical skills in their own projects. They can present their works in public, and cooperate in team on various projects both in the Studio and out of it.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfilling partial tasks and assignments all over the semester 2. Active participation in the Studio tuitions
Recommended literature
  • Časopis. Leonardo. MIT Press, 1968-2007.
  • DE OLIVEIRA, N., OXLEY, N., PETRY, M. Installation Art in the New Milennium. Londýn, Thames & Hudson, 2004.
  • Dixon, Steve. Digital Performance (A History of New Media in Theater, Dance, Performance Art, and Installation). MIT Press, Boston, 2007.
  • Fishwick, Paul A. Aesthetic Computing. MIT Press, 2006.
  • Katalogy. Dokumenta-Kassel, Bienalle-Benátky, Ars Electronica-Linec, EnterMultimediale-Praha.
  • Mark, Tribe; Reena, Jana. New media art. Taschen, 2005.
  • Marzona, Daniel. Conceptual Art. Taschen, 2004.
  • Mink, Janis. Duchamp Marcel. Taschen, 2001.
  • Popper, Frank. From Technological to Virtual Art. MIT Press, 2007.
  • Ruhrberg; Schneckenburger; Frickeová; Honnef. Umění 20. století (Díl 1, 2). Taschen, 2004.
  • Spielmann, Yvonne. Video (The Reflexive Medium). Frankfurt/Main, 2005.
  • Sylvia, Martin. Video Art. Taschen, 2005.
  • Wilson, Stephen. Information Arts (Intersections of Art, Science, and Technology). MIT Press, 2001.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester