Course: New media theory II

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Course title New media theory II
Course code KDT/FU044
Organizational form of instruction Lecture + Lesson
Level of course Bachelor
Year of study 3
Semester Summer
Number of ECTS credits 1
Language of instruction Czech
Status of course Optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Svejkovský Zdeněk, MgA. Ph.D.
Course content
1. Introductory lesson (brief summary of concepts, acquaintance with the course of teaching). 2. Animation I (animated film, abstract film, history). 3. Animation II (computer animation and its use today). 4. Animation III (computer animation in the gallery, authors). 5. Net art I (History of the Internet, current trends, theoretical reflection). 6. Net art II (Internet art, theory, authors, Net.art, neen). 7. Postinternet (theory, Postinternet art, authors, return to galleries). 8. Bio art (authors, history, popularization of science). 9. New trends I (VR, Big data, AI, space, concepts, technologies, changes in the perception of concepts across history). 10. New trends II (new trends and their reflections in art, authors, works, attitude of theorists, generation of onlife, ecology of new media, etc.). 11. Festivals of new media art (from spectacular spectacles and kitsch to art).

Learning activities and teaching methods
unspecified, unspecified
Learning outcomes
A series of lectures focusing on new media issues. Students will get acquainted with both theory and important new media works of art, across individual areas (Video art, Sound art, Net art, Postinternet art, Game art, Bio art, etc.). In addition to the historical context, theory and list of authors, the lectures are also open to areas of new media theory, where the aim will be to present currently emerging theoretical works, manifestos, mention essential theorists and artists.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
Attendance
Recommended literature
  • BENDOVÁ Helena. Umění počítačových her. NAMU, 2017.
  • Bordwell, David; Thompsonová, Kristin. Umění filmu, Úvod do studia formy a stylu. AMU Praha, 2011.
  • CAGE, John. Silence: přednášky a texty. Tranzit, Praha, 2010. ISBN 978-80-87259-07-8.
  • DEUZE, Mark. Media life: Život v médiích. Praha: Univerzita Karlova v Praze, nakladatelství Karolinum, 2015. ISBN 978-80-246-2815-8.
  • FLORIDI, Luciano. Čtvrtá revoluce. Jak infosféra mění tvář lidské reality.. Karolinum, 2019.
  • JANOŠČÍK, Václav (ed.). Objekt. Kvalitář, s. r. o. Praha, 2015.
  • Kholeif, Omar. You Are Here: Art After the Internet.. Cornerhouse Publications Ltd., 2014. ISBN 978-0-9569571-7-7.
  • MANOVICH, Lev. Jazyk nových médií. Karolinum, Praha, 2018. ISBN 978-80-246-2961-2.
  • MEIXNEROVÁ, Marie. . # mm net art / Internetové umění ve virtuálním a fyzickém prostoru prezentace. Pastiche Filmz, Olomouc, V rámci Edice PAF, 2014. ISBN 978-80-87662-06-9.
  • Paul, Ch. Digital Art. Thames & Hudson, 2015.
  • QUARANTA, Domenico. AFK Texts on Artists 2011-2016. Link Editions, Brescia, 2016.
  • Quaranta, Domenico. Beyond New Media Art. San Francisco, California: LiNK Editions, Brescia, 2013. ISBN 978-1-291-37697-5.
  • RUSH, M. New Media in Art. Londýn, Thames & Hudson, 2005.
  • WEIBEL, Peter. Sound art: Sound as a Medium of Art. MIT Press, 2019. ISBN 9780262029667.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester