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Lecturer(s)
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Kopřiva Pavel, doc. Mgr.A. Ph.D.
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Course content
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1. Recapitulation of the last semester, presentation of semester tasks based on mastered skills and work procedures. 2. Mechanisms of kinetic objects - acquaintance with usable components - wires, connectors, power supply, sensors, toy hacking, construction, connecting materials. 3.-5. Methods of basic construction of a kinetic object - practice; theory - motors, mechanical rules, transmissions, Lego Technics, examples from art and design. 6.-8. Methods of basic construction of sound circuit - practice; theory - amplifiers, piezo, speakers, connectors, examples from art and design. 9.-10. Implementation of an independent semester task based on mastered skills and work procedures. 11. Presentation of semester tasks based on mastered skills and work procedures.
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Learning activities and teaching methods
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unspecified, unspecified
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Learning outcomes
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The course is focused on experimental implementations in the field of physical and digital interfaces. The specificity is the connection of skills and activities on the axis: material realizations - electrical engineering, light, sound, movement. Teaching is based on a highly individualized approach respecting the creative orientation of the student and his studio background, or the nature of the bachelor's project. The graduate will understand the basic principles of electrical engineering and the operation of simple circuits. Gain awareness of the possibilities of control and programming of control units. He will be able to independently assemble a functional circuit with an overlap to an art object, connect a light or sound source and assemble a kinetic object. Gain knowledge of art based on the relationship man - machine.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
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Prerequisites
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Successful completion of the previous study
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Assessment methods and criteria
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unspecified
Attendance
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Recommended literature
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Borgdorff, H.; Peters, P.; Pinch, T. Dialogues between Artistic Research and Science and Technology Studies. Routledge, 2019.
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BRADBURY, Victoria; O'HARA, Suzy. Art Hack Practise. Focal Press Book, 2019.
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HERTZ, Garnet. Toy Hacking. TACO team, 2015.
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Malý, M. Hradla, volty, jednočipy - Úvod do bastlení. Praha, CZ.NIC, z.s.p.o., 2017. CZ.NIC, 2018. ISBN 978-1593276126.
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VLČEK, Jiří. Základy elektrotechniky. BEN, 2003.
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VODA, Zbyšek. Průvodce světem Arduina. Bučovice, Martin Stříž, 2017. Vydání druhé. Bučovice: Martin Stříž, 2017. ISBN 978-80-87106-93-8.
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