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Lecturer(s)
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Vlasák Robert, doc. MgA.
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Janda Jiří Philippe, Ing. arch.
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Mareš Jakub, MgA.
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Course content
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1. Introduction. 2. Interactive design, UX and UI, web design - lecture and exercises. 3. Interactive design, UX and UI, web design - lecture and exercises. Assignment of papers. 4. Interactive design, UX and UI, web design - lecture and exercises. 5. Interactive design, UX and UI, web design - lecture and exercises. 6. Presentation of papers. Individual project assignment. 7. Interactive design, UX and UI, web design - lecture and exercises. 8. Interactive design, UX and UI, web design - lecture and exercises. 9. Interactive design, UX and UI, web design - lecture and exercises. 10. Interactive design, UX and UI, web design - lecture and exercises. 11. Presentation of an individual project.
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Learning activities and teaching methods
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unspecified, unspecified
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Learning outcomes
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Field software VI / block Motion design / Interactive design, UX and UI, web design The aim of the block of subjects Field Software III ? VI is to educate a student of Graphic Design in the field of motion design and animation. To teach him the principles of working with animated graphics and typography, to explain the rules of different types of animation, genres, formats and their history. The student will get acquainted with creative processes - defining the theme, creating the script, layout of the storyboard and determining the artistic solution with regard to the specific assignment. Part of the block is an introduction to the procedures, principles and tools of interactive design, UX, UI and web design (wireframe, interactivity, prototyping). Stages: Video editing and editing (Adobe After Effects and Adobe Premiere software); Cartoon, surface and vector animations (Adobe After Effects software, Adobe Animate and Krita open source software); 3D modeling and animation (open source software Blender); Interactive design, UX and UI, web design Profile of acquired skills of the block graduate: Ability to analyze assignments, creating a script, building a storyboard, compiling an artistic concept, defining aesthetics with regard to the assignment, the creation of animation using typography and graphic elements using the technique of cartoon, surface, digital or 3d animation, the concept and design of a web prototype.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
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Prerequisites
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Successful completion of the previous study
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Assessment methods and criteria
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unspecified
1. Fulfililing partial tasks and assignments throughtout the semestr 2. Active participation in the Studio tutoring
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Recommended literature
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BOURRIAUD, Nicolas. Postprodukce: kultura jako scénář: jak umění nově programuje současný svět. Praha: Tranzit, 2004. ISBN 80-903-4520-4.
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HEATH, Chip; HEATH, Dan. Made to Stick: Why Some ideas Survive and Others Die. NY: Random house, 2010.
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KRUG, Steve. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. NY: New Riders, 2013.
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MANOVICH, Lev. Jazyk nových médií. Karolinum, Praha, 2018. ISBN 978-80-246-2961-2.
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Norman, D. The Design of Everyday Things. Basic Books, 2013.
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ŘEZÁČ, Jan. Web ostrý jako břitva. Praha: Baroque partners, 2016.
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