Course: Disciplinary Software IV

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Course title Disciplinary Software IV
Course code KDE/FU063
Organizational form of instruction Lecture + Lesson
Level of course Bachelor
Year of study 2
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Vlasák Robert, doc. MgA.
  • Javůrková Kateřina, MgA.
Course content
1. Introduction to the issue. 2.-4. Cartoon, surface and vector animation - lecture and exercise. 5. Cartoon, surface and vector animation - lecture and exercises. Assignment of papers. 6. Cartoon, surface and vector animation - lecture and exercise. 7. Presentation of papers. Assignment of an individual project. 8.-10. Cartoon, surface and vector animation - lecture and exercise. 11. Presentation of an individual project.

Learning activities and teaching methods
unspecified, unspecified
Learning outcomes
Disciplinary Software IV / block Motion design / Cartoon, surface and vector animation Adobe After Effects software and opensource Krita software The aim of the block of subjects Disciplinary Software III-VI is to educate a student specializing in Graphic Design in the field of motion design and animation. To teach him the principles of working with animated graphics and typography, explaining the rules of different types of animation, genres, formats and their history. The student will get acquainted with creative processes - defining the theme, creating the script, layout of the storyboard and determining the artistic solution with regard to the specific assignment. Part of the block is an introduction to the procedures, principles and tools of interactive design, UX, UI and web design (wireframe, interactivity, prototyping). Profile of acquired skills of the block graduate: Ability to analyze assignments, creating a script, building a storyboard, compiling an artistic concept, defining aesthetics with regard to the assignment, the creation of animation using typography and graphic elements using the technique of cartoon, surface, digital or 3d animation, the concept and design of a web prototype.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfililing partial tasks and assignments throughtout the semestr 2. Active participation in the Studio tutoring
Recommended literature
  • Adobe After Effects User Guide. https://helpx.adobe.com/cz/after-effects/user-guide.html.
  • Adobe Animate. https://helpx.adobe.com/cz/animate/user-guide.html.
  • Adobe Comunity. https://community.adobe.com/.
  • Austin, Shaw. Design for Motion : Fundamentals and Techniques of Motion Design. Taylor & Francis Ltd, 2019.
  • BRAHA, Y.; BYRNE, B. Creative Motion Graphic Titling for Film, Video, and the Web: Dynamic Motion Graphic Title Design. Focal Press, 2010.
  • Dutka, E. Scenáristika animovaného filmu; Minimum z historie české animace. AMU, Praha, 2013.
  • https://www.lynda.com. https://www.lynda.com.
  • Krita. https://krita.org/en/.
  • Valušiak, J. Základy střihové skladby. FAMU, Praha, 2005.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester