Course: Disciplinary Software III

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Course title Disciplinary Software III
Course code KDE/FU062
Organizational form of instruction Lecture + Lesson
Level of course Bachelor
Year of study 2
Semester Winter
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Vlasák Robert, doc. MgA.
  • Javůrková Kateřina, MgA.
Course content
1. Introduction to the issue. 2.-4. Editing and video editing - lecture and exercises. 5. Editing and video editing - lecture and exercises. Assignment of papers. 6.-7. Editing and video editing - lecture and exercises. 8. Presentation of papers. Assignment of an individual project. 9.-12. Editing and video editing - lecture and exercises. 13. Presentation of an individual project.

Learning activities and teaching methods
unspecified, unspecified
Learning outcomes
Disciplinary Software III / block Motion design / Video editing and editing. The aim of the block of subjects Disciplinary Software III-VI is to educate a student specializing in Graphic Design in the field of motion design and animation. To teach him the principles of working with animated graphics and typography, to explain the rules of different types of animation, genres, formats and their history. The student will get acquainted with creative processes - defining the theme, creating the script, layout of the storyboard and determining the artistic solution with regard to the specific assignment. Part of the block is an introduction to the procedures, principles and tools of interactive design, UX, UI and web design (wireframe, interactivity, prototyping). Stages: Video editing and editing (Adobe After Effects and Adobe Premiere software); Cartoon, surface and vector animations (Adobe After Effects software, Adobe Animate and Krita open source software); 3D modeling and animation (open source software Blender); Interactive design, UX and UI, web design. Profile of acquired skills of the block graduate: Ability to analyze assignments, creating a script, building a storyboard, compiling an artistic concept, defining aesthetics with regard to assignment, creation of animation using typography and graphic elements using the technique of cartoon, surface, digital or 3D animation, concept and design of a web prototype.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfililing partial tasks and assignments throughtout the semestr 2. Active participation in the Studio tutoring
Recommended literature
  • Adobe After Effects User Guide. https://helpx.adobe.com/cz/after-effects/user-guide.html.
  • Adobe Comunity. https://community.adobe.com/.
  • Adobe Premiere User Guide. https://helpx.adobe.com/cz/premiere-pro/user-guide.html.
  • Austin, Shaw. Design for Motion : Fundamentals and Techniques of Motion Design. Taylor & Francis Ltd, 2019.
  • Dutka, E. Scenáristika animovaného filmu; Minimum z historie české animace. AMU, Praha, 2013.
  • https://www.lynda.com. https://www.lynda.com.
  • Valušiak, J. Základy střihové skladby. FAMU, Praha, 2005.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester