1. Signal processing, antialiasing. 2. Light and color models (RGB, CMYK, HSV, YCBCR). 3. Multimedia hardware (sound card, graphics card, additional devices, optical and magneto-optical discs, display, print device, scanner). 4. Data compression. Types and compression algorithms. 5. Digital photography and image processing. Bitmap graphics. Formats. 6. Video recording and processing. File formats. 7. Audio recording and processing. File formats. 8. Compression standards for multimedia, MPEG. 9. Curves and surfaces (Hermite, Coons, Bézier, B-spline, NURBS). Vector graphics. Formats. OCR. 10. Streaming. Multimedia protocols, VoIP. 11. Applications for multimedia. 12. Application programming interface. OpenGL, DirectX.
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