Course: Object-Oriented Design Patterns

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Course title Object-Oriented Design Patterns
Course code KI/EOONV
Organizational form of instruction Lecture + Lesson
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 7
Language of instruction English
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Course availability The course is available to visiting students
Lecturer(s)
  • Fišer Jiří, Mgr. Ph.D.
  • Beránek Pavel, Ing. Mgr.
Course content
1. type system in statically typed object-oriented programming languages 2. - 3. polymorphism based on a shared interface (protocol) 4. polymorphism based on inheritance (access specifiers) 5. design patterns (principles and goals) 6. - 7. generating design patterns (Factory methods and objects, Singleton) 8. - 9. structural design patterns (Adapter, Decorator, Bridge, Flyweight) 10. - 11. behavior-related patterns (Command, Observer, Memo) 12. - 13. design, discussion and initial implementation of the seminar project

Learning activities and teaching methods
unspecified
Learning outcomes
The course deepens the practical skills of the programmer through the use of classical object-oriented design patterns in OOP language with static typing. The course begins with an introductory description of the C# language from the perspective of type system and the mechanism of controlled polymorphism. The core is then a description of the key classical design patterns (GoF) and their implementation in the chosen programming language.

Prerequisites
programming, basic principles of object-oriented programming (class, polymorphism)

Assessment methods and criteria
unspecified
sample application using appropriate design patterns
Recommended literature


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester