Vyučující
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Fišer Jiří, Mgr. Ph.D.
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Beránek Pavel, Ing. Mgr.
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Obsah předmětu
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1. type system in statically typed object-oriented programming languages 2. - 3. polymorphism based on a shared interface (protocol) 4. polymorphism based on inheritance (access specifiers) 5. design patterns (principles and goals) 6. - 7. generating design patterns (Factory methods and objects, Singleton) 8. - 9. structural design patterns (Adapter, Decorator, Bridge, Flyweight) 10. - 11. behavior-related patterns (Command, Observer, Memo) 12. - 13. design, discussion and initial implementation of the seminar project
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Studijní aktivity a metody výuky
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nespecifikováno
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Výstupy z učení
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The course deepens the practical skills of the programmer through the use of classical object-oriented design patterns in OOP language with static typing. The course begins with an introductory description of the C# language from the perspective of type system and the mechanism of controlled polymorphism. The core is then a description of the key classical design patterns (GoF) and their implementation in the chosen programming language.
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Předpoklady
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programming, basic principles of object-oriented programming (class, polymorphism)
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Hodnoticí metody a kritéria
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nespecifikováno
sample application using appropriate design patterns
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Doporučená literatura
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