Course: Disciplinary software V

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Course title Disciplinary software V
Course code KEO/FU071
Organizational form of instruction Lecture + Lesson
Level of course Bachelor
Year of study not specified
Frequency of the course Each academic year
Semester Winter
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Mrkus Pavel, doc. Mgr.A.
  • Tarakji Karim, MgA.
Course content
1. Introduction to the issues 2.-3. User interface and basic workflows. 4.-5. Modeling techniques and procedures. 6.-7. Materials and textures. 8-9 Animation; Physics simulation; Assignment of an independent semestral project. 10. - 11. Light, Rendering, Export formats. 13. Presentation of an individual project.

Learning activities and teaching methods
unspecified, unspecified, unspecified, unspecified
Learning outcomes
Disciplinary software V / 3D software - Modeling and animation Basic techniques of creation in the environment of 3D modeling software (Blender 3D Reality Capture Meshroom). The course introduces current practices in the field of object modeling and architecture, simulation of physical processes, material creation, texturing, rendering, or data creation for various export platforms from 3D print, virtual reality, and interactive applications to animation or performative content.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfilling partial tasks and assignments throughout the semester 2. Active participation in the Studio tutoring
Recommended literature
  • BOHNACKER, Hartmut. Generative Design Visualize, Program, a Create with Processing. Princeton Architectural Press, 2012.
  • DUCKETT, Jon, et al. JavaScript & JQuery: Interactive Front-End Web Development. Wiley, 2015. ISBN 978-l-118-53164-8.
  • DUCKETT, Jon. HTML & CSS. John Wiley & Sons, 2014. ISBN 978-1118871645.
  • Kholeif, Omar. You Are Here: Art After the Internet.. Cornerhouse Publications Ltd., 2014. ISBN 978-0-9569571-7-7.
  • Lieser, Wolf. Digital Art. Königswinter: H. F. ULLMANN, 2009. ISBN 978-3-8331-5337-2.
  • Malý, M. Hradla, volty, jednočipy - Úvod do bastlení. Praha, CZ.NIC, z.s.p.o., 2017. CZ.NIC, 2018. ISBN 978-1593276126.
  • MANOVICH, Lev. Jazyk nových médií. Karolinum, Praha, 2018. ISBN 978-80-246-2961-2.
  • MEIXNEROVÁ, Marie. . # mm net art / Internetové umění ve virtuálním a fyzickém prostoru prezentace. Pastiche Filmz, 2014.
  • PEHLIVANIAN; Ara, NGUYEN, Don. JavaScript Okamžitě. Computer Press, 2014. ISBN 978-80-251-4163-2.
  • RUNBERG, Derek. The SparkFun Guide to Processing. No Starch Press, 2015. ISBN 978-1616890773.
  • ŠOBÁŇOVÁ, Petra. Net Art. Olomouc: Univerzita Palackého v Olomouci, 2015.
  • VODA, Zbyšek. Průvodce světem Arduina. Bučovice, Martin Stříž, 2017. Vydání druhé. Bučovice: Martin Stříž, 2017. ISBN 978-80-87106-93-8.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester