Course: Studio III - semestral project

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Course title Studio III - semestral project
Course code KEO/FU030
Organizational form of instruction no contact
Level of course Bachelor
Year of study not specified
Frequency of the course Each academic year
Semester Winter
Number of ECTS credits 5
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Hanzlík Daniel, doc. Mgr.A.
  • Mrkus Pavel, doc. Mgr.A.
Course content
These informations are in the annotation of the course

Learning activities and teaching methods
unspecified, unspecified, unspecified, unspecified
Learning outcomes
The Studio works with the video as an artistic means, in processing of which, mainly digital technologies are used. The study in the Studio includes work with the basic image composition and sound, as well as video projections in spatial context, or in audiovisual performances. The artistic character of the studies enables the teachers to approach their students individually. Students use specialized sites equipped with hardware and software tools for video processing, computer animation, and sound creation. During the studies, they gradually get oriented in editing environments from the simplest steps up to complicated applications. A graduate from the Studio is an artist technically prepared to create audiovisual works by digital methods of video processing in a wide range of means on a professional level. They are able to reflect events on the current art scene, and actively participate in it; at the same time, they are able to react to assignments of various kinds of productions. It is not possible to exactly define themes (syllabus) of teaching per weeks (blocks) of courses, as this is a type of teaching specific for art colleges. This subject has a form of studio teaching, which is very flexible and tries to address individual needs of students, both in the field of theory and of practical realization of the resulting product-artifact. This means that during the entire semester unique current topics (theoretical, technological) are solved according to how the gradual realization of individual projects develops depending on specific assignments. Therefore, the topics being solved cannot be strictly defined in advance, as they gradually crystallize during the semester.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfilling partial tasks and assignments throughout the semester 2. Active participation in the Studio tutoring
Recommended literature
  • BROUGHER, Kerry; STRICK, Jeremy; WISEMAN, Ari; ZILCZER, Judith. Visual Music: Synaesthesia in Art and Music Since 1900. Thames & Hudson, London, 2005.
  • COLLINS, Karen. Game Sound, An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. The MIT Press, Boston, 2008.
  • Cseres, J.; Murin, M. Od analógového k digitálnemu..Nové pohľady na nové umenia v audiovizuálnom veku. Bánská Bystrica, Fakulta výtvarných umení AU, 2010.
  • DE OLIVEIRA, N., OXLEY, N., PETRY, M. Installation Art in the New Milennium. Londýn, Thames & Hudson, 2004.
  • Dvořák, T. a kol. Temporalita (nových) médií. NAMU, Praha, 2016.
  • ELIASSON, O. Olafur Eliasson: Your Light House: Working Light, 1991-2004. Ostfildern, Hatje Cantz Publishers, 2004.
  • Flašar, M.; Horáková, J.; Macek, P kol. Umění a nová média. Vědecká redakce MU, Brno, 2011.
  • GOVAN, M., BELL, T. Dan Flavin: The Complete Lights, 1961 - 1996. Yale University Press, 2004.
  • GRAU, O. Virtual Art: From Illusion to Immersion. Boston, The MIT Press, 2004.
  • Greene, R. Internet Art. Thames and Hudson, London, 2004.
  • HALL, D., FIFER, S., J. Illumination Video: An Essential Guide to Video Art. New York, Aperture, 2005.
  • HESS, R. Essential Blender. Amsterdam, Blender Foundation, 2008.
  • Licht, A. Sound Art - Beyond Music, Between Categories. New York, Rizzoli International Publications, 2007.
  • Paul, Ch. Digital Art. Thame& Hudson, London, 2003.
  • POPPER, F. From Technological to Virtual Art. Boston, The MIT Press, 2007.
  • Rataj, M. Zvukem do hlavy - Sondy do současného audiokultury. NAMU, Praha, 2012.
  • RUSH, M. New Media in Art. Londýn, Thames & Hudson, 2005.
  • RUSH, M. New Media in Late 20th Century. Londýn, Thames & Hudson, 2005.
  • RUSH, M. Video Art. Londýn, Thames & Hudson, 2003.
  • Spinrad, P; Schwark, J. The VJ Book: Inspirations and Practical Advice for Live Visuals Performance. Feral House, Bk & DVD edition, 2005.
  • WEIBEL, P., SHAW, J. Future Cinema, The Cinematic Imaginary After Film. Boston, The MIT Press, 2003.
  • WILSON, S. Information Arts. Boston, The MIT Press, 2006.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester