Course: Studio and Workshops II

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Course title Studio and Workshops II
Course code KEO/141
Organizational form of instruction Lecture + Lesson
Level of course Master
Year of study not specified
Frequency of the course Each academic year
Semester Summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory
Form of instruction unspecified
Work placements unspecified
Recommended optional programme components None
Lecturer(s)
  • Hanzlík Daniel, doc. Mgr.A.
  • Mrkus Pavel, doc. Mgr.A.
Course content
These informations are in the annotation of the course.

Learning activities and teaching methods
unspecified, unspecified, unspecified, unspecified
Learning outcomes
The Studio works with the video as an artistic means, in processing of which, mainly digital technologies are used. The study in the Studio includes work with the basic image composition and sound, as well as video projections in spatial context, or in audiovisual performances. The artistic character of the studies enables the pedagogues to approach their students individually. Students use specialized stations equipped with hardware and software tools for video processing, computer animation, and sound creation. During the studies, they gradually get oriented in editing environments from the simplest steps up to complicated applications. A graduate from the Studios an artist technically prepared to create audiovisual works by digital methods of video processing in a wide range of means on a professional level. He/she is able to reflect events on the current art scene, and actively participate in it; at the same time, they are able to react to assignments of various kinds of productions.
The student can prove their abilities of an independent creative personality. They can develop theoretical findings systemically and look for current information in the branch to analyze for their authorial intent. By means of an experiment, the student can verify and reevaluate their practical skills in the implementation plan. The student is able to actively participate in discussions in the Studio, which strengthens their argumentation skills, as well as their ability to react to feedback while they are creating a work. They are able to present the results of their systemic creative work in an independent realization of an artistic project, in which they assess the complexity of findings in theoretical and practical preparation. The student can show they have a notion of the audiovisual and digital art. Depending on their personal specialization in the branch, the student masters the appropriate digital software and other special instruments at an advanced level.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfilling partial tasks and assignments all over the semester 2. Active participation in the Studio tuitions
Recommended literature
  • BROUGHER, K., MATTIS, O., STRICK, J., WISEMAN, A., ZILCER, J. Visual Music: Synaesthesia in Art and Music Since 1900. London, Thames and Hudson, 2005.
  • COLLINS, K. Game Sound, An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Boston, The MIT Press, 2008.
  • Cseres, J.; Murin, M. Od analógového k digitálnemu..Nové pohľady na nové umenia v audiovizuálnom veku. Bánská Bystrica, Fakulta výtvarných umení AU, 2010.
  • DE OLIVEIRA, N., OXLEY, N., PETRY, M. Installation Art in the New Milennium. Londýn, Thames & Hudson, 2004.
  • Dvořák, T. a kol. Temporalita (nových) médií. NAMU, Praha, 2016.
  • ELIASSON, O. Olafur Eliasson: Your Light House: Working Light, 1991-2004. Ostfildern, Hatje Cantz Publishers, 2004.
  • Flašar, M.; Horáková, J.; Macek, P kol. Umění a nová média. Vědecká redakce MU, Brno, 2011.
  • Flusser, V. Do univerza technických obrazů. OSVU, 2001.
  • GOVAN, M., BELL, T. Dan Flavin: The Complete Lights, 1961-1996. Yale University Press, 2004.
  • GRAU, O. Virtual Art: From Illusion to Immersion. Boston, The MIT Press, 2004.
  • GREENE, R. Internet Art. Londýn, Thames & Hudson, 2004.
  • GUÉRIN, R. Velká kniha MIDI. Brno, Computer Press, 2005.
  • HALL, D., FIFER, S., J. Illumination Video: An Essential Guide to Video Art. New York, Aperture, 2005.
  • HEIDEGGER, M. Bytí a čas. Praha, Oikoymenth, 2008.
  • HERZOGENRATH, W., FRIELING, R. 40 year Videoart.de. Ostfildern, Hatje-Cantz, 2006.
  • HESS, R. Essential Blender. Amsterdam, Blender Foundation, 2008.
  • KUENZLI, E., R. Dada and Surrealist Fim. Boston, The MIT Press, 1996.
  • LEONARDO. Journal of Arts, Sciences and technology, časopis. The MIT Press.
  • Licht, A. Sound Art - Beyond Music, Between Categories. New York, Rizzoli International Publications, 2007.
  • PAUL, Ch. Digital Art. Londýn, Thames & Hudson, 2003.
  • POPPER, F. From Technological to Virtual Art. Boston, The MIT Press, 2007.
  • Rataj, M. Zvukem do hlavy - Sondy do současného audiokultury. NAMU, Praha, 2012.
  • RUSH, M. New Media in Art. Londýn, Thames & Hudson, 2005.
  • RUSH, M. New Media in Late 20th Century. Londýn, Thames & Hudson, 2005.
  • RUSH, M. Video Art. Londýn, Thames & Hudson, 2003.
  • Spinrad, P; Schwark, J. The VJ Book: Inspirations and Practical Advice for Live Visuals Performance. Feral House, Bk & DVD edition, 2005.
  • WARDRIP-FRUIN, N., HARRIGAN, P. First Person, New Media as Story, Performance, and Game. Boston, The MIT Press, 2006.
  • WARTMANN, C. Blender Gamekit 2. Amsterdam, Blender Foundation, 2008.
  • WEIBEL, P., SHAW, J. Future Cinema, The Cinematic Imaginary After Film. Boston, The MIT Press, 2003.
  • WILSON, S. Information Arts. Boston, The MIT Press, 2006.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester