Course: Studio and Workshops II

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Course title Studio and Workshops II
Course code KEO/083
Organizational form of instruction Lecture + Lesson
Level of course Bachelor
Year of study not specified
Frequency of the course Each academic year
Semester Summer
Number of ECTS credits 5
Language of instruction Czech
Status of course unspecified
Form of instruction unspecified
Work placements unspecified
Recommended optional programme components None
Course availability The course is available to visiting students
Lecturer(s)
  • Hanzlík Daniel, doc. Mgr.A.
Course content
These informations are in the annotation of the course.

Learning activities and teaching methods
unspecified, unspecified, unspecified, unspecified
Learning outcomes
The Studio works with the video as an artistic means, in processing of which, mainly digital technologies are used. The study in the Studio includes work with the basic image composition and sound, as well as video projections in spatial context, or in audiovisual performances. The artistic character of the studies enables the pedagogues to approach their students individually. Students use specialized stations equipped with hardware and software tools for video processing, computer animation, and sound creation. During the studies, they gradually get oriented in editing environments from the simplest steps up to complicated applications. A graduate from the Studios an artist technically prepared to create audiovisual works by digital methods of video processing in a wide range of means on a professional level. He/she is able to reflect events on the current art scene, and actively participate in it; at the same time, they are able to react to assignments of various kinds of productions.
The gained capabilities constitute an encompassment and an aquirement of knowledge and experience in the given field of study, they result from a concrete annotation of the subject and are aimed at a profile´s fulfilment of the graduate of the given field of study.
Prerequisites
Successful completion of the previous study

Assessment methods and criteria
unspecified
1. Fulfilling partial tasks and assignments all over the semester 2. Active participation in the Studio tuitions
Recommended literature
  • BROUGHER, K., MATTIS, O., STRICK, J., WISEMAN, A., ZILCER, J. Visual Music: Synaesthesia in Art and Music Since 1900. London, Thames and Hudson, 2005.
  • COLLINS, K. Game Sound, An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Boston, The MIT Press, 2008.
  • DE OLIVEIRA, N., OXLEY, N., PETRY, M. Installation Art in the New Milennium. Londýn, Thames & Hudson, 2004.
  • ELIASSON, O. Olafur Eliasson: Your Light House: Working Light, 1991-2004. Ostfildern, Hatje Cantz Publishers, 2004.
  • GOVAN, M., BELL, T. Dan Flavin: The Complete Lights, 1961-1996. Yale University Press, 2004.
  • GRAU, O. Virtual Art: From Illusion to Immersion. Boston, The MIT Press, 2004.
  • GREENE, R. Internet Art. Londýn, Thames & Hudson, 2004.
  • GUÉRIN, R. Cubase SX Nahrávání, úprava a mixování hudby na počítači. Brno, Computer Press, 2004.
  • GUÉRIN, R. Velká kniha MIDI. Brno, Computer Press, 2005.
  • HALL, D., FIFER, S., J. Illumination Video: An Essential Guide to Video Art. New York, Aperture, 2005.
  • HEIDEGGER, M. Bytí a čas. Praha, Oikoymenth, 2008.
  • HERZOGENRATH, W., FRIELING, R. 40 year Videoart.de. Ostfildern, Hatje-Cantz, 2006.
  • HESS, R. Essential Blender. Amsterdam, Blender Foundation, 2008.
  • KUENZLI, E., R. Dada and Surrealist Fim. Boston, The MIT Press, 1996.
  • LEONARDO. Journal of Arts, Sciences and technology, časopis. The MIT Press.
  • PAUL, Ch. Digital Art. Londýn, Thames & Hudson, 2003.
  • POPPER, F. From Technological to Virtual Art. Boston, The MIT Press, 2007.
  • REBENSHIED, S. Macromedia Flash 8 Professional. Brno, Computer Press, 2007.
  • RUSH, M. New Media in Art. Londýn, Thames & Hudson, 2005.
  • RUSH, M. New Media in Late 20th Century. Londýn, Thames & Hudson, 2005.
  • RUSH, M. Video Art. Londýn, Thames & Hudson, 2003.
  • WARDRIP-FRUIN, N., HARRIGAN, P. First Person, New Media as Story, Performance, and Game. Boston, The MIT Press, 2006.
  • WARTMANN, C. Blender Gamekit 2. Amsterdam, Blender Foundation, 2008.
  • WEIBEL, P., SHAW, J. Future Cinema, The Cinematic Imaginary After Film. Boston, The MIT Press, 2003.
  • WILSON, S. Information Arts. Boston, The MIT Press, 2006.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester